Question
Answer (46)
Mirrored from wesnoth/wesnoth#1267
Original submission by espreon on 2011-08-10
Please implement duration= for [message]. It appears that nothing handles this key in [message], and the key appears to do nothing.
It was supposed to be implemented as a misclick protection mechanism, but I talked about it with zookeeper, who asked that it be implemented. He said that misclick protection should not be implemented as a key, thus he's fine that it be made into something else. Also, from everything else, duration= would apply a maximum amount of time for being.
I want it to define how long a message remains. As byspel, if duration=10 were used, after ten frames, the message would go away, as if the user clicked it. This would be useful for inputless cutscenes.
(Reproduced on Sabayon Linux) Release: 1.9.8+svn (50680) Priority: 5 - Normal Severity: 3 - Normal
Answer:
The issue you're referring to is about implementing the duration= key for messages in Wesnoth, a free turn-based strategy game. The original submission was made by espreon on August 10, 2011.
The duration= key was intended to be a misclick protection mechanism, but since it was not implemented as a key, it was suggested to be changed into something else. Instead, it was proposed to make it define how long a message remains visible.
For instance, if duration=10 were used, the message would disappear after ten frames, giving the effect that the user clicked it. This would be beneficial for inputless cutscenes.
The release affected by this issue is 1.9.8+svn (50683), and the priority and severity levels are set to 5 - Normal and 3 - Normal, respectively.